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Ff7 remake intermission5/7/2023 The magic attacks can be augmented into one of four elements with an ATB-powered skill, but it leaves Yuffie as a character that can curiously rip out elemental attacks with casual ease and without spending ATB charges or MP. Attacking with it leads to standard physical attacks, while tossing it away with Triangle will make Yuffie’s normal attack instead a long-distance magical assault, while the Shuriken wreaks havoc off in the distance, eventually returning. Her gimmick is that she can fight with or without her oversized Shuriken weapon. If you don’t have access to a PS5 or don’t plan to buy this DLC, you’d be well-served to at least look those scenes up on YouTube. Other post-game challenges are also added specifically for Yuffie to tackle.įor those focused on the ongoing remake story, besides getting to know Yuffie there is an ending CG movie that does have repercussions, acting as a short continuation from the main game’s ending, serving to help set up the next part of the adventure. Indeed, one of the main, new bosses of the episode is from that game, while another gets added to the main game’s combat simulator as an uber-hard challenge boss. There’s also a deluge of references to Dirge of Cerberus, the PS2 FF7 spin-off starring Vincent in which Yuffie had a significant role. What lore nerds will get here is an interesting tease at the state of the nation of Wutai in the Remake universe, with the status quo seemingly quite altered when compared to the original FF7. It’s difficult to say if any of the events here will have a major bearing on further games in the FF7 Remake series, but it seems relatively unlikely. The story on offer here is interesting, but nothing too revelatory. The second chapter takes you to Shinra HQ, where you delve into new areas within the building, though there’s some canny asset reuse from the Shinra HQ sections of the core game. To advance the story, you explore an all-new dungeon area. You’ll visit many of the same surrounding areas Cloud did while tackling two fairly uninspired side quests in the form of a tournament playing the satisfying and straightforward new mini-game Fort Condor, plus a basic fetch quest. In the first chapter, Yuffie finds herself in the semi open-world Sector 7 Slums area from the earlier chapters of the game. What’s on offer is a heady and impressive case of asset reuse, with many existing elements from the main FF7 Remake retooled and recontextualized into a two-episode DLC that should take between three and six hours to finish depending on how much of a completionist you are. Yuffie is familiar, but the story here is new, concocted for the Remake. The nostalgia-stoking element here is the lead character - Yuffie Kisaragi, beloved optional party member in the original FF7 who is essentially guaranteed a more significant role in future installments of the remake. In many ways, Intermission follows the same template as the rest of FF7 Remake, pitting nostalgia-bait against something all-new. For the record, the new content is not available in the original PS4 version of the game. It still holds up one year on.įor those who enjoyed the original, there’s now a little bit extra to enjoy in the form of Episode Intermission, a new story episode included with new boxed copies of the PS5 upgraded version of FF7 Remake, or available as a DLC for those who partake in the free upgrade from the last-generation version of the game. The task it had before it was so insurmountable as to appear impossible - and yet its developers somehow managed to deftly thread the needle, simultaneously creating a satisfying remake while also not betraying Final Fantasy’s dedication to reinvention - in this instance finding a balance in a generous interpretation of the word ‘remake’. Final Fantasy VII Remake was far from perfect, but it’s also pretty fair to say that it’s a remarkable piece of work.
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